For the first time since Battlefield 2042‘s shaky launch, DICE has put together a letter to players to recap what’s been done in those early days, and offer more concrete plans about what we can expect in terms of fixes and returning features over the next several weeks.
The blog post is a very long read, but we decided to break the most relevant bits into separate stories so they’re easier to digest. The big news is that Battlefield 2042’s second patch is expected tomorrow, November 25. While the full change log won’t be published until later today, we have a very good idea about some of the fixes it’s bringing.
The most interesting patch note concerns the game’s criminal random bullet deviation and weapon spread. DICE is reducing this on all weapons when zoomed in (ADS) and moving. The patch is also improving accuracy for stationary fire, and decreasing spread for tap and burst firing when pacing shots.
Lastly on the gunplay front, the PP-29 SMG is getting a vertical recoil increase so it’s not the only weapon worth using. This should make it less effective in longer ranges.
Tomorrow’s update also has its fair share of gameplay fixes, most notably addressing the bug that prevents players from being revived when near certain objects/wall or geometry. On the subject of revives, DICE is implementing a respawn protection system that should eliminate cases where players are stuck in a downed state, unable to respawn. Respawns will now happen on a cooldown in those cases.
The menace of the LCAA Hovercraft and MD540 Nightbird is about to end, too. The Hovercraft is getting lighter armour, weaker guns, and the Nightbird’s minigun splash damage should no longer be massive. The Bad Company 2 UAV-1 is coming back, now that it’s been rebalanced.
These are all good fixes, and they won’t be the last the game gets before the end of the year.